![]() ![]() However, those shaders are also planed for SweetFX. Though, MartyMcfly's - MasterEffects has those options. Q: Can you add support for Depth of Field or SSAO? A: SweetFX does currently not have a DoF or SSAO shader. you need to update the SweetFX version to 2.0. Download attached files and copy 8x.fx and 4x.fx to: \steamapps\common\PUBG\TslGame\Binaries\Win64\reshade-shaders\Shaders. Install ReShade if you dont have and boot the game, open ReShade with Shift+F2 and close the game. Q: I keep getting an error when using DX11 on Win 8.1 RTM? A: If that's the case. I found a way to make it working on the latest reshade version. If you still don't know what to do just post the log file information in the thread and we'll see if we can figure it out. Q: When I launch the game it crashes/doesn't start/SweetFX isn't enabled? A: Try disabling AA in-game(some games wont work with AA and SweetFX together,) if that doesn't work check the log file to see if maybe it will give you an ideal location. All version of SweetFX (not just boulotaurs) work with 64bit Windows. Q: Does this work with 64bit Windows? A: Yes. Q: Does this work with 64bit games? A: Yes. Q: Can I use this with a OpenGL games? A: Yes. ReShade 3.0 is heavily recommended, it's the successor of SweetFX.(The DepthBuffer access makes Depth of Field or Ambient Occlusion shaders possible.) The newest version of SweetFX 2.0 has many more features thanks to Crosire's ReShade injector. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster ([than with MSAA) It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. You can add SMAA anti-aliasing, sharpening and tweak the color, gamma, exposure and more. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX Shader Suite (or just SweetFX) that allows you to apply a suite of post processing shader effects to your games. Many other options are available to work also with centered games and to fully manage the ratio and the display size." What is SweetFX? " You may ask yourself. This way the 1280x720 first pixels from the upper-left will be stretched to the actual resolution (1920x1080 here in this example) In this case just activate GeomMOD shader (home key) and set the resolution of the game in "Input Image Resolution X/Y (pixels)" Some games will work and will be launched with the expected resolution but won't be stretched to the new display size.ĬaladriusAC with a FullHD screen for example: So if you have a 4K display it will be 4K if you are in FullHD it will be FullHD.etc. and many others and should launch them directly in your desktop resolution with additionnal FXAA effect activated. It works just like that without any setting with DOA5UA, FightingClimax, Under Defeat HD. Here is a special version with FXAA added for d3d9 x86 games (ReShadeMod32.dll renamed to d3d9.dll). It should be at least very usefull with many "ArcadePC" games. ![]() According to your results I would try to make it better next days. It has a wobbly sniper rifle that doesnt zoom in, a sedan 1 After. Please make some tests and repport it here. This Reshade mod updates all of the MCC titles with better lighting and. This is a test version, I did only a very few tests on it until now but I think it should almost already work correctly. Optional art files supported (in textures folder, should be 16:9 ratio) : ![]() If the resolution of the display doesn't match the screen resolution optained (small display) you can force the resize and stretch by defining your original game resolution using " inp_video_size" in the ReShade's UI (home key). Please don't enable both options in the same time. " FullResolution=1" will try to force the game to be displayed in your actual desktop resolution (current resolution of your screen). " ForcedResolution=1" will try to force the game to be be displayed in the defined " ForcedWidth" and " ForcedHeight" resolution. The dlls are modified to be able to force most D3D games to be displayed in a custom resolution according to the setting defined in the ReShade.ini section : " Home" key ingame to get the ReShade's UI in order to activate the effect and to set parameters as you want. )įor d3d8 games you can also use it with d3d8to9 dll available and use our 32 bits dll (renamed d3d9.dll in this case) together. (most often the correct dll has to be renamed d3d9.dll, d3d11.dll or opengl32.dll. Rename ReShadeMod32.dll (for x86 exes) or ReShadeMod64.dll (for 64 bits games exes) according to your needs. Extract the full archive in your game directory (same directory as your main game exe) You can also zoom, crop and rotate the display and even add also background and bezel images. This shader should allow you to completely resize most games in the resolution and the ratio you want. (in fact this is mostly a light version of this shader without the whole CRT part) Here is a special shader derivated from our work with Ducon2016 on CRTGeomMOD. ![]()
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